![]() Press left as much as you can, then cast Move on the moveable rock to shift it left.ĭouble-back to where Point A was, then keep going right to find your moveable rock that you just dropped off the ledge. Keep going, and you'll soon come to another statue foot you can hop across. Continue past it and keep going right, and you'll see a small set of stairs that takes you up to the next ledge. ![]() Stay on the ground level and trace your way through the small mesas and bear left to come to a boulder you can Crush (call this Point A). This is a very "busy" area, one divided into a few sections. We didn't come all this way to traipse over some stone blocks, so head to the mountain. Eventually, you'll come to another fork, one that leads west (to another dead end) or north to a mountain with a rather ominous cloud hanging over it. South just takes you to a dead end, so stay north and keep going. It's linear for awhile, but then forks north and south. You'll find yourself back in the world map, but now on top of the wall. Follow the wall to the left until you come to a sealed door, and your character will automatically use the three Orbs to unlock the way forward. Cast Thermal, and you can ride the updraft all the way to the top of the tower. Ascend the stairs one floor, then hop to the top of the oven. This time, descend the stairs to the bottom to find, for lack of a better word, a giant oven that you can light with a fireball. Once you've got it, trace your way all the way back around to get inside the tower once again. ![]() You'll fall out of a window, back to the beginning, but you'll get access to a treasure. Inside, follow this first ledge all the way around to the very right and exit the tower again. Follow the linear path around, and you'll find a vine that takes you into the building. Go back to your ledge, and you can hop on the glacier to continue. Hop over to the tree and climb down, then cast Cold Snap on the northern puddle. First, bear left immediately, and you'll soon be on a ledge overlooking two puddles. The door is currently sealed, but we're just going to do some breaking and entering to take care of that problem. ![]() The tower you come to represents the beginning of the Endless Wall. However, this time, you'll want to bear north and find the large tower in a mountainous alcove.Ĭhampa Passaj Tonfon Yamata Harun Warrior's Hill Yamata revisited Snowdrift Shrine Lonely Island Ruins Otka Island Gaia Falls Islet Burning Island Cave Tonfon Palace Yamata Ruins Endless Wall Apollo Ascent Apollo Sanctum You may remember this place, as you went through it to get to the Lonely Island Ruins and one of the pieces of Umbra Gear. When you're done, exit west from the docks and enter the forest. Sail your ship to Tonfon, where you should rest, stock up, and handle any final business you have. ![]() You're finally ready for the last dungeon so you can put a stop to the darkness once and for all (until the next sequel)! Ignore this we've done things slightly out of order how the game wants us to, which is why you're getting that message. If you've been following the walkthrough up until now, the Travel Log will inform you that you're missing a piece of Umbra Gear. Set everyone's equipment and Djinn as you see fit you'll want to be as prepared as possible. Visit Champa one last time to cash in any forgeable items for new equipment, and be sure to stock up on items. This is your last chance to do anything you've been meaning to do. You are now approaching the final dungeon. ![]()
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